Requirements
- Basics of Maya and Polygon Modelling
Description
In this course we will learn to Model a Quadruped Camel Character from very basics to advance features. The polygon modeling tools and techniques used are discussed in detail with difference between Polygon and NURBS. Once the Character is Modeled, then it will be Rigged using basic rigging techniques. Finally the character will be skinned to attach the geometry with the Rig
Who this course is for:
- Beginner